3 Pokemon Titles That Didn't Get the Appreciation They Earned

In the wake of a glimpse of global harmony courtesy of Pokémon Go, there's no question that the creature-catching series is about as ubiquitous gaming titles around. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The continued frenzy surrounding trading card values guarantees near-daily Pokemon news stories. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.

However despite that pervasiveness and popularity, some Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were overshadowed under the excitement of the core series. They're Pokémon games released on ill-fated platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Chill Forerunner

Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game continuously. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Did you know that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With numerous core games and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu

Tracy Robertson
Tracy Robertson

Amber Voss is a seasoned journalist and content strategist with a passion for delivering impactful news stories.