The Iconic Game Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Music Fans

It has been two decades after the legendary game first launched in North America, offering everyday gamers the means to become rock legends. Not literally, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s four-minute guitar solo in front of a packed crowd of friends.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes moving along the screen in time with a song. Each riff mimicked particular chords, creating the sensation of an authentic live show.

Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for a surprising billion-dollar franchise which made a significant influence for many musicians featured, showcasing classic bands to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, remembers the early financial challenges in securing the songs – even though initial releases mostly used rerecorded tracks.

“We rerecorded every song since the cost prohibitive,” he explains. “Despite having the publishing rights alone, it was nearly impossible. We couldn’t get acts such as the Who – RedOctane was operating on a shoestring budget, and we were fairly certain the project would flop. However, when Guitar Hero became a hit, and record sales airtime increased, all artists desired to participate.”

He adds: “Among the amazing things was the number of mothers and fathers reached out expressing gratitude for exposing their children to the music they loved. It evolved into an intergenerational thing.”

Classic Rock Gains a New Audience

Northern Irish group one featured act included their track on the 2008 game Guitar Hero World Tour. Lead musician the artist remembers how the series brought classic rock back into vogue: “The game offered a bigger, younger audience. Generally such music was seen as outdated material, however when it was featured on the game young people discovered it, abruptly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ label. It provided our catalog a new life.”

At that time, the Answer’s first record remained unreleased in the US, so Guitar Hero was a key medium for exposure for the group during their a North American tour supporting the rock giants. “The roadies were playing Never Too Late on the tour bus, and some of them knew us thanks to the game,” he notes.

Major Band Spin-offs and Lasting Influence

Rock’s biggest acts quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around their music collections and related stories, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the group greater revenue compared to their studio albums. It moved more than 500,000 units upon release, and demand for their songs saw an increase significantly at a time when the music business faced decline.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Earlier this year, an online personality completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with similar mechanics and extensive customisation options. The song is challenging enough on the hardest setting, not to mention played at double speed while hitting a single one of the thousands of cues. The streamer claimed requiring nine months of practice.

“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you should pick up actual weapons and go to war,” says DragonForce guitarist the artist.

The band had already completed a successful tour before their hit appeared on Guitar Hero III, but Li says it made them widely recognized. “I remember our distributors calling to tell me that our records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we were playing just before the headliners at the event.”

Indeed, DragonForce’s exposure from Guitar Hero was so immense that it threatened to overshadow everything else the band has done. Last year, the track featured in promotional material for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “If you only listen to a single track, it’s totally cool – everyone’s got their own musical journey and I’m glad we’ve been part in fans' experiences”.

Enduring Legacy of a Plastic Guitar

The best promotion, be it for cars, clothes or video games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the co-founders felt that humans have a natural human desire to make music, and their goal was to use technology to allow people to participate”.

Most installments came out over a mere five-year period between 2005 and 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, except for a brief comeback in 2015.

Titles like the fan project and Fortnite Festival have maintained the scene active, with expectations of a new product from the original publisher in development. A new studio has begun work on its debut music game. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?

“We thought such titles might become like Madden allowing annual update every year,” Dornbrook says. “There’s so much new music that it could be perennially popular, thus I remain optimistic. It's entirely possible for it to continue for future fans.”

Tracy Robertson
Tracy Robertson

Amber Voss is a seasoned journalist and content strategist with a passion for delivering impactful news stories.